
Phantom Liberation
This is a 2D PxC or point and click game I built with classmates. The game is split into room which the user can navigate around, the rooms contain puzzles, and items which the player has to beat, and collect respectively. It uses the Processing framework which is built on Java. The team consisted of two artists, a 3D artist who made the backgrounds for the different rooms, and a 2D artist who made the sprites for the collectables, and keys. The designer's task was to come up with fun and engaging game mechanics, which then I the engineer had to implement.